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Shooting Gallery

Project Information:

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Platform: PC

 

Engine Used: Unreal Engine 2.27

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Duration: 2 Weeks

Team Size: 4

 

Role: Level Designer

Project Overview:

For this project, each team member is given a level template to modify as an individual. After 1 week, we playtested each other levels and give feedback. Below is an image and video walkthrough of the level.

Level template deaign
SG_6.png
Process
ShootingGalleryProcess.png
Identify:
Break down the level into 2 categories. Gameplay elements that work and those which don't. Highlighting and giving reasons as to why it works or didn't. 
Brainstorm:
Generate ideas to fix the identified issues by researching other similar games/products. In this case, most of my idea stems from the Call of Duty Series.
Planning:
I split the level into smaller sections and tagged what game elements will be placed in each section. I also planned out an intensive curve so there is a gradual increase in difficulty while providing short moments of breaks in between high intensity sections.
Modify:
I start placing elements into each section while loosely following the planned layout to allow flexibility in creativity.
Playtest:
Recording playtest feedback and questioning playtester allows me to quickly identify what is lacking with my current level design. I would also take note of how many playtesters pointed out an issue to gauge priority in the next iteration cycle 
Finished Shooting Gallery Demo
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